Summoner
Best played in full screen. This game features blood, gore, and may not be suitable for minors.
Summoner is an exploration-focused RPG with a focus on knowledge as power. As the player explores, dies, and interacts with the game, they will uncover powers to overcome challenges in their own unique ways.
Arrow keys / WASD for movement
E to interact (examine)
F to Use Ability (depends on Summon)
Tab for Menu Options
L-Shift to Run
Hint:
If you stand on the circle at the start and "use" items from your inventory, you might be able to summon a friend!
A rough draft of level one! We hope to develop this further after a short break!
Game Director: Ru
Lead Developer/Programmer: Stress
Game Designers: Ru, BKdyno, Mobile
Combat Designer: MG_Dev
Programmers: MG_Dev, Bazsi, Ru
Artists: Ru, Cap'n Toad
Creature Design for Summons: Cal Wakerz
Narrative Designers: Ru, Mobile, BKdyno
Composer and Discovery SoundFX: Beedachu
Assets used:
Alb-pixel-store's DARK HUNER
Ryan Kamos's World of Pixels Starter Iconset
Faultbox's Pocket Witch
Sscary's The Dungeon
RafaelMatos' Epic RPG World Pack
Leohpaz's RPG Essentials Free SFX Pack (not used yet)
Szadi art's Rogue Fantasy
Status | Prototype |
Platforms | HTML5 |
Authors | The Friendly Lich, ItStress |
Genre | Role Playing, Adventure |
Made with | Godot |
Tags | Dark, Dark Fantasy, Exploration, Fantasy, Female Protagonist, Godot, Horror, Mystery, Top-Down |
Comments
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Hi! I'm trying to rate this game for the game jam--I tried using the ritual dagger in the summoning circle, but nothing seems to happen. Am I missing something obvious?
Sorry I was on vacation when this was asked. You open the inventory menu, if I recall correctly. You need the dagger only to open the first door!